- Minecraft How To Cheat Commands In Games
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Sets a player's game mode. Damnation wiki.
Syntax[edit]
- Java Edition
gamemode (adventure|creative|spectator|survival) [<target>]
- Bedrock Edition
gamemode <gameMode: GameMode> [player: target]
gamemode <gameMode: int> [player: target]
Arguments[edit]
JE: adventure|creative|spectator|survival
BE: gameMode: GameMode
: GameType and gameMode: int
: int
survival
(can be abbreviated ass
or0
in Bedrock Edition) for survival modecreative
(can be abbreviated asc
or1
in Bedrock Edition) for creative modeadventure
(can be abbreviated asa
or2
in Bedrock Edition) for adventure modespectator
for spectator mode[Java Edition only]
<mode>
argument, as it is technically not a game mode.JE: <targets>
: entity
BE: player: target
: CommandSelector<Actor>
- Must be a player name, a target selector or a UUID[Java Edition only]. And the target selector must be of player type.
- Specifies the target(s). If not specified, defaults to the player who executes the command.
Result[edit]
Command | Trigger | Java Edition | Bedrock Edition |
---|---|---|---|
any | the arguments are not specified correctly | Unparseable | Failed |
if <targets> or player: target fails to resolve to one or more online players | Failed | ||
if <targets> or player: target is not specified and the command executor is not a player | |||
if all the players are already in the specified game mode | Successful | ||
On success | Sets the game mode of the specified players |
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Output[edit]

Command | Edition | Situation | Success Count | /execute store success .. | /execute store result .. |
---|---|---|---|---|---|
any | Java Edition | On fail | 0 | 0 | 0 |
On success | 1 | 1 | the number of players whose game mode is changed. | ||
Bedrock Edition | On fail | 0 | N/A | N/A | |
On success | the number of targeted players. | N/A | N/A |
Examples[edit]
- To put the executing player into creative mode:
gamemode creative
gamemode c
[Bedrock Edition only]gamemode 1
[Bedrock Edition only]
- To put all players into survival mode
gamemode survival @a
See also[edit]
/defaultgamemode
– sets the initial game mode for players joining the world.
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History[edit]
Java Edition Beta | |||||
---|---|---|---|---|---|
1.8 | Pre-release | Added /gamemode <player> <mode> . The command requires a player and numeric gamemode. | |||
Java Edition | |||||
1.3.1 | 12w16a | /gamemode is now usable in singleplayer. | |||
Syntax changed to /gamemode <mode> <player> , where player is now optional (defaulting to the sender) and mode can be a number, or one of survival , creative , s , or c . | |||||
12w30a | Changed the ID for survival mode from 3 to 0 , changing /gamemode 3 to /gamemode 0 . | ||||
1.8 | 14w05a | Added spectator to /gamemode . | |||
1.9 | 15w43a | /gamemode now displays in the chat the gamemode the player switches to. | |||
16w02a | The m selector now accepts the standard literal gamemode values and abbreviations, such as a and adventure , and these may be negated as well (e.g., @a[gamemode=!survival] ). | ||||
1.13 | 17w45a | Removed abbreviated forms and numeric IDs. | |||
Pocket Edition Alpha | |||||
0.16.0 | build 1 | Added /gamemode . | |||
Functionality is almost equivalent to Java Edition 1.10 usage, except /gamemode can only use Creative and Survival modes. | |||||
Pocket Edition | |||||
1.1.0 | alpha 1.1.0.0 | Added adventure to /gamemode . |