Games With Battleye Anti Cheat

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The cat and mouse game of game-hacking continues to fuel the innovation of exploitation and mitigation. The usage of virtualization technology in game-hacking has exploded ever since copy-pastable hypervisors such as Satoshi Tanda’s DdiMon and Petr Beneš’ hvpp hit the scene. These two projects are being used by most of the paid cheats in the underground hacking scene, due to their low barrier of entry and extensive documentation. These releases have with high certainty sped up the hypervisor arms race that is now beginning to show its face in the gamehacking community. Here’s what the administrator at one of the worlds largest game-hacking communities, wlan, says about the situation:

With the advent of ready-made hypervisor solutions for game hacking it’s become unavoidable for anti-cheats such as BattlEye to focus on generic virtualization detections

The reason hypervisors are so wide-spread now is because of recent developments in kernel anti-cheats leaving very little room for hackers to modify games through traditional means. The popularity of hypervisors could be explained by the simplicity of evasion, since virtualization enables you to more easily hide information from the anti-cheat, through mechanisms such as syscall hooks and MMU virtualization.

The BattlEye Anti-Cheat software that many games (including Fortnite) use to keep the cheaters away from the game appears to be having issues with the latest version of Windows 10. Microsoft rolled out an update today to Windows 10 version 1903 (KB4497935) which has an incompatibility issue with the older versions of Battle Eye service. An anti-cheat system used in online enabled games. This edit will also create new pages on Giant Bomb for: Beware, you are proposing to add brand new pages to the wiki along with your edits.

BattlEye has recently implemented a detection of generic hypervisors such as the previously mentioned platforms (DdiMon, hvpp) using time-based detection. This detection aims to spot abnormal time values in the instruction CPUID. CPUID is a relatively cheap instruction on real hardware, and will generally only require two hundred cycles, where as in a virtualized environment it may take up to ten times as long due to the overhead incurred by an introspective engine. An introspective engine is not like any real hardware which just performs the operation as is expected, it monitors and conditionally changes the data returned to the guest based on arbitrary criteria.

Fun fact: CPUID is commonly used in these time based detection routines because it is an unconditionally exiting instruction as well as an unprivileged serializing instruction. This means that CPUID acts as a ‘fence‘ and ensures that instructions before or after it are completed and makes the timing independent of typical instructions reordering. One could use instructions like XSETBV which also unconditionally exits, but to ensure independent timing would need to use some sort of FENCE instruction so that no reordering occurs before or after that would affect the timings reliability.

Below is the detection routine that I reverse-engineered and reconstructed into pseudo-C from the BattlEye module “BEClient2” before posting it on twitter. BattlEye developers, in an unexpected turn of events, changed the obfuscation on BEClient2 a day after my tweet probably hoping that it would prevent me from analyzing the module. The previous obfuscation had not changed in over a year, but changed the day after I tweeted at them, which is an impressive turnaround.

As I mentioned earlier, this is the most common detection technique using unconditionally intercepted instructions. However, this technique is vulnerable to time-forging, and we’ll detail that in the next section.

There are a few issues with this detection method. The first being that it’s susceptible to time-forging, which is typically done one of two ways: TSC offsetting in the VMCS, or decreasing the TSC every time CPUID is executed. There are many more ways to beat time based attacks, but the latter is much simpler to implement as you can ensure that instruction execution times are within one or two clock ticks of real hardware execution. Detecting this time-forging technique can be difficult depending on experience. We’ll cover detection of time-forging and an improvement on BattlEye’s implementation in the next section. The second reason this detection method is flawed is that CPUID latency (execution time) varies widely across processors and can be made worse depending on the leaf value given. It takes anywhere from 70-300 cycles to execute. The third issue with this detection routine is the usage of SetThreadPriority. This Windows function is used to specify priority value for the given thread handle, however, the OS doesn’t always listen to the request. This function is simply a suggestion to increase the thread priority and there is no guarantee it will take place thus leaving this method vulnerable to interference by interrupts, or other processes.

Circumvention in this instance is simple, and the time-forging technique described beats this detection method effectively. If BattlEye wanted to improve this method there are some suggestions offered in the next section.

There are multiple improvements that could be made to this function. The first being to deliberately disable interrupts, and force thread priority by modifying CR8 to the highest IRQL. It would also be ideal to isolate this test to a single CPU core. Other improvements would be to use different timers, however, many are not as accurate as the TSC but there is one such timer called the APERF timer. The APERF timer, aka Actual Performance Clock. This clock is recommended because it is more difficult to cheat and only accumulates counts when the logical processor is in the C0 power state. It’s a great alternative to using the TSC. The other timers could include the ACPI timer, HPET, PIT, GPU timer, NTP clock, or the PPERF timer which is similar to the APERF but only counts cycles that are perceived as instruction execution. A downside is that is requires HWP to be enabled which can be disabled by an interceding operator thus rendering it useless.

Given below is an improved version of their detection routine, that must be executed in kernel:

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Note: IET just means Instruction Execution Time.

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Games with battleye anti cheat software

Still, this could be unreliable in detecting a generic hypervisor as CPUID execution can vary wildly. A better idea would be to compare the IET of two instructions. One having a longer execution latency than CPUID. An example would be FYL2XP1, which is an arithmetic instruction that takes slightly longer than the average IET of CPUID – it also doesn’t cause any trap into our hypervisor and can be reliably timed. Using these two instructions a proper profiling function would create an array to store IET times of CPUID and FYL2XP1. Using the APERF timer they would get starting clock for the arithmetic instruction, execute the instruction and calculate the delta clock count for it. Following that they’d store the result in the IET array for the specific instruction for N amount of profiling loops to get an average, and repeat for CPUID. If the CPUID instruction execution time is longer than the arithmetic instruction it’s a reliable indication that the system is virtualized because under no circumstances should the arithmetic instruction take longer than the CPUID execution to grab vendor, or version information. This detection will also catch those using TSC offsetting/scaling.

Once again, they would need to force affinity for the execution of this test to one core, disable interrupts, and force the IRQL to the maximum value to ensure consistent and reliable data. It would be surprising if the BattlEye developers decided to implement this, as it requires a greater level of effort. There are two other vm detection routines within BattlEye’s kernel driver, but those will be a topic for later 🙂

What is BattlEye?
What do you mean by a preliminary integration of BattlEye (Beta)?
How does BattlEye work?
Why is it on my computer?
Is BattlEye always active on my computer?
What is BattlEye scanning for and should I be concerned about privacy?
What happens when BattlEye detects a cheat on a player’s computer?
What messages will I get when I get kicked out of a game?
What happens if BattlEye prevents me from launching the game, but I wasn’t running a cheating or hacking program? (False Positives)
Will BattlEye reduce the performance quality of my game?
Will it block programs I use like Discord, Teamspeak, Fraps, OBS, xsplit, or anything else like that?
Troubleshooting BattlEye

What is BattlEye?
BattlEye is a proactive anti-cheat protection system which puts a strong shield around the entire game. This way, most of the hacking is blocked to begin with. BattlEye is constantly evolving to cover new forms of attacking games. The remaining hacking is covered by an intelligent dynamic active detection system, ensuring that unrelenting cheaters are unable to play the game.
You can learn more about BattlEye on their website.
What do you mean by a preliminary integration of BattlEye (Beta)?
To ensure that BattlEye runs smoothly with our game and prevents cheating, we will be performing tests on a large scale with all our PC players, and so for several weeks. We will keep you informed as we make sure that this anti-cheating client-side product is best adapted to our needs. We thank you in advance for your patience and feedback.
How does BattlEye work?
BattlEye is a pro-active protection, so it blocks cheats before hooking into the game. It also has an active detection system that scans your computer’s memory for cheating software. For more information on how BattlEye works, please visit the BattlEye website.
Why is it on my computer?
In patch 3.4.1, BattlEye has been deployed to all players who owns Rainbow Six Siege as a way to prevent cheating. It has been integrated with Rainbow Six Siege and is part of our plan to stop hackers from ruining your experience.
Is BattlEye always active on my computer?
The BattlEye protection and system scan is only active when Rainbow Six Siege is running. When active, you will see it running in the system processes.
What is BattlEye scanning for and should I be concerned about privacy?
Everything that BattlEye does is aimed at blocking and detecting hacks. That’s the only thing it is looking for. When Rainbow Six Siege is running, BattlEye is able to scan all memory (RAM) and all game- and system-related files on disk. However, this does not mean that BattlEye is looking through your personal files, personal details, or other such information. Furthermore, it doesn’t store any of your personal data on its servers. It is solely searching for cheats. Also, BattlEye is only running when Rainbow Six Siege is running.
If you do have any concerns, you may contact BattlEye support directly.
What happens when BattlEye detects a cheat on a player’s computer?
If BattlEye detects a cheat on a players computer, that player will get banned, as he or she is breaching the code of conduct.
Players should be aware that they should not play the game while still having hack-related Rainbow Six Siege software running in the background (even if the hack software was not actively used for Rainbow Six Siege).
What messages will I get when I get kicked out of a game?

- You have been kicked out of the game by BattlEye. Reason: Client not responding
- You have been kicked out of the game by BattlEye. Reason: Failed to update
- You have been kicked out of the game by BattlEye. Reason: Game restart required
- You have been kicked out of the game by BattlEye. Reason: Corrupted memory
- You have been kicked out of the game by BattlEye. Reason: Bad packet
- You have been kicked out of the game by BattlEye. Reason: Bad packet size
- You have been kicked out of the game by BattlEye. Reason: Cheating

What happens if BattlEye prevents me from launching the game, but I wasn’t running a cheating or hacking program? (False Positives)
If you cannot run the game client, and you don`t believe you are running a cheating or hacking program please follow these steps before contacting support. First, verify your PC files, install the latest Ubisoft Connect or Steam client, and make sure all your drivers are up-to-date.
If you are still encountering an issue, please see the Troubleshooting steps listed below. Even after all those steps, if the game still does not launch, please contact BattlEye support.
Will BattlEye reduce the performance quality of my game?
BattlEye is designed to run with a very small footprint on your computer. It needs very few resources regarding CPU, RAM, and network bandwidth. Your PC’s performance should not experience any degradation. If you do experience performance issues that you think are related to BattlEye, please follow the Troubleshooting below. We are in a testing period, so if you do experience any performance issues, please contact Ubisoft Support.
From BattlEye: If you get constant stuttering/freezing whenever you press mouse/keyboard buttons, this is typically caused by malware/adware/PUP constantly reloading into your game. Please try to scan your entire system with anti-malware software such as Malwarebytes Anti-Malware.
Will it block programs I use like Discord, Teamspeak, Fraps, OBS, Xsplit, or anything else like that?
No, it will not block popular programs that many PC gamers use. BattlEye has been around for 12 years on other games, and so it has gone through extensive live testing. While there is a possible chance for a false positive, it is unlikely. If that does occur, please contact BattlEye support.
Troubleshooting BattlEye
As a reminder, before doing the following steps it is recommended that you verify your PC files, install the latest versions of Ubisoft Connect or Steam, and to update your drivers. For the latest solutions please also refer to the BattlEye FAQ.
How to verify your PC files.
Please refer to the following screenshots for Ubisoft Connect and Steam file verification.
When launching the game I get a “Failed to initialize BattlEye Service: Driver Load Error (577).” error. How can I solve this?
You are most likely using a stock version of Windows 10 Home or the bugged pre-release Windows 10 Insider Preview build 10074. To fix this please search and install all available Windows updates.
My BE Launcher window shows “[INFO] Blocked loading of file: …” messages. What’s wrong?
If these messages don’t cause any issues with your game please just ignore them (note that in-game kicks are not related to them). Otherwise please check the following FAQ entry for further help. If the message is related to the “wow64.dll” file in your Windows system directory the main solution is to uninstall Windows update “KB3004394” from your system (see below).
My game doesn’t start / I get a Windows error (e.g. “The application was unable to start correctly (0xc000009a)”) when launching with BE enabled. How do I fix this?
Please try the steps below (the followings are taken from the BattlEye FAQ):

- Make sure that BEService.exe in your BE Service directory (usually “C:Program Files (x86)Common FilesBattlEye”) is not blocked by your firewall in any way.
- Ensure that there is no d3d9.dll or dsound.dll file in your game directory. If there is one please remove/rename it.
- Ensure that you have a legitimate copy of Windows. Pirated copies might no longer be supported by the latest BE version.
- Uninstall the broken Windows update “KB3004394” (enter this without the quotes in the window’s search bar at the top) by following this guide.
- Check if your game directory’s file permissions are broken by doing the following: Right-click on your game directory (in Windows Explorer), select “Properties” and go to the “Security” tab. In the group/user list select the “SYSTEM” entry and check if it has full access. Otherwise click “Edit…” and grant the “SYSTEM” user full access.
- Your system’s root certificates might be broken/corrupted. To fix them download and install this update from Microsoft.
- Check your system files for corruptions and possibly repair them by following these guides: [1][2]
- Scan your system with up-to-date anti-virus software. Malware that modifies system or game files can cause such issues when BE is enabled.
- Ensure that you don’t use any tweaked/custom versions of system files (including DirectX). Reinstall DirectX, see this page for details
If none of the above helps please contact BattlEye support.
Can I uninstall BattlEye and still play the game?
No. Because there are file validation steps, uninstalling BattlEye would prevent you from launching the game.
When launching the game I get a “Failed to initialize BattlEye Service: Windows Test-Signing Mode not supported.” error. How can I solve this?
Please disable test-signing mode by following this guide. Alternatively you can follow the manual instructions provided on this link.
When launching the game I get a “Failed to install BattlEye Service.” / “BattlEye Service installation failed.” / “Failed to start BattlEye Service.” / “BattlEye Service startup failed.” / “Failed to initialize BattlEye Service: …” error. How can I solve this?

Games With Battleye Anti Cheat Software

First of all, please ensure that you have the latest BE Service files in the BattlEye folder of your game directory. Verify your game cache in Steam or download the latest files from the download page. Otherwise something on your system prevents the installation/startup of the BE Service, which is required to play on BE-enabled servers.
Please ensure that any security software (anti-virus, etc.) running on your system doesn’t block the BE Service (both BEService.exe/BEService_x64.exe in your game’s “BattlEye” directory as well as the entire BE Service directory, which is usually “C:Program Files (x86)Common FilesBattlEye”) in any way.
You might have to add it to your security software’s exception list. If that doesn’t help or you don’t use any sort of security software there might be a permission issue with your BattlEye Service directory or the files within it.
To solve this delete the BE Service directory (usually “C:Program Files (x86)Common FilesBattlEye”) and then try to launch your game again. If you still get the same error at this point please try to manually set the BE Launcher in your game directory (usually the executable file with “_BE” at the end) to run with administrative privileges (normally this should happen automatically).
To do so right-click on the BE Launcher executable, choose “Properties”, go to the “Compatibility” tab, check the “Run this program as an administrator” option and click OK to apply your changes.
If you still can’t get it to work some unknown software running on your system might be blocking BattlEye somehow. Open a ticket with Battleye.
What should I do if I get failed to initialize BattlEye Service: Windows Test-Signing Mode not supported?
Please follow these instructions.
I am getting kicked for the following violation(s). I don’t use hacks, so what can I do to resolve this?
Games With Battleye Anti CheatClient not responding
This can happen if the server’s or your connection times out for quite a while or breaks up completely. A common solution is to update your modem/router’s firmware. Also, make sure that you aren’t running “Cucusoft Net Guard” which is incompatible with BE. Other than that, please ensure that there are no problems with your internet connection (you might want to contact your ISP).
Corrupted Memory #X

Games With Battleye Anti Cheating


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BattlEye detects that your game’s memory is not what it is supposed to be. Scan your system for viruses/trojans/spyware and check your RAM for possible defects (using tools like Memtest86). If that doesn’t help, the game’s installation on your harddisk is possibly corrupted – therefore, try to reinstall the game.