Cheat Game Sokoban Level 11

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Mousie - a free Sokoban-like game Looking for Mousie level solutions? You've come to the right place. Kids 11: Kids 02: Kids 12: Kids 03: Kids 13: Kids 04: Kids.


  1. The main aim of the game of Sokoban is to solve a level - no matter how. Advanced players aren't satisfied with just having solved a level. Hence, they try to optimize their solutions. To recall here is the background of Sokoban: The idea of the game is: A level represents a store room, where boxes appear to be randomly placed.
  2. Now - a Sokoban game consists of turns that are: moves - the character can move in an area defined by walls and/or boxes, this area is smaller or equal (if not counting the walls, and there are no boxes) to the whole playing area - however, moving the character around the field makes no difference except score, which is irrelevant for the.

Visual Sokoban

Visual Sokoban is a widely spread puzzle-class game in which you will have to solve puzzles of increasing complexity. In Visual Sokoban, your task is to collect lost objects and move them onto free storage locations. A level is finished when all the objects are on storage locations.

  • Publisher: Sylvain Gravejat
  • Home page:visual-sokoban.narod.ru
  • Last updated: July 18th, 2008

Sokoban

Sokoban GP2X is a remake of the classic Sokoban game. You as the player need to push boxes to specific locationsin the level. Once all boxes are pushed to the correct spotsthe level is finished.

  • Publisher: Willems Soft
  • Home page:www.willemssoft.be
  • Last updated: March 8th, 2008

Sokoban 3D

Sokoban 3D is a 3D version of the puzzle game sokoban. Its goal is to push crates into marked positions. Sokoban 3D has got many features, like cool graphics, many levels (you can add levels too), unlimited undo and redo, and pathfinding.

  • Publisher: Mindscape
  • Last updated: June 26th, 2008

Expert Sokoban

Thus, in Expert Sokoban you simply select a piece and then select where you want it moved. The game figures out the shortest path instantly. It may seem at first that this takes the fun out of the game, but actually the primary challenge in a difficult level is to work out a sequence of moves and pushes that leads to a solution.

  • Publisher: Timwi and Roman
  • Home page:www.cutebits.com
  • Last updated: February 12th, 2018

JSoko

Each level has a different structure, which requires a different solution - often with a different strategy as well. The magic of the game is that boxes, which are out of the way on one move, might be in the way on the next move.The simplicity of the rules, in combination with the many levels ranging from easy to extremely difficult, have made Sokoban become a real classic.

  • Publisher: Matthias Meger
  • Home page:www.sokoban-online.de
  • Last updated: February 26th, 2018

storekeeper

Storekeeper is a transport puzzle in which the player pushes boxes around a maze, viewed from above, and tries to put them in designated locations. Only one box may be pushed at a time, and boxes cannot be pulled.

  • Publisher: sportamok.com
  • Home page:www.sportamok.com
  • Last updated: July 29th, 2008

kiki the nanobot

Kiki the nanobot is a 3D puzzle game that combines Sokoban with Kula World. The action occurs within a sort of 3D cube called the Nano world, where you control kiki, a small android which has to perform a series of tasks in order to save its world from destruction.

  • Publisher: monsterkodi
  • Last updated: March 2nd, 2008

Sokoban++

Sokoban++ is an excellent version of the classic strategy game originated in Japan. The concept behind the game is quite simple. The objective is to push the boxes and place them on the marked positions in the board, with as few moves as possible.Easier said than done, though.

  • Publisher: Joris Wit
  • Home page:www.joriswit.nl
  • Last updated: May 26th, 2020

Microsoft Visual C++ Redistributable

Visual C++ Redistributable Packages install runtime components of Visual C++ Libraries on your PC. These libraries are required to run applications that are developed by using the corresponding version of Visual C++. It installs runtime components of C Runtime (CRT), Standard C++, ATL, MFC, OpenMP and MSDIA libraries.

  • Publisher: Microsoft
  • Home page:support.microsoft.com
  • Last updated: June 17th, 2020

Microsoft Visual Studio 2010

Microsoft Visual Studio is the best of the programming packages available. Visual Studio is based on the .NET framework which is an API included with the newer versions of Windows. This IDE is used by professionals as well as home users (thanks to the simplicity of learning). Visual Studio includes everything for programming, debugging and building.

  • Publisher: Microsoft
  • Home page:www.microsoft.com
  • Last updated: September 21st, 2011

Visual C++ Redistributable for Visual Studio 2012 Update 4

Visual C++ Redistributable for Visual Studio 2012 Update 3 is a package that installs runtime components of Visual C++ libraries that are required to run applications developed using Visual Studio 2012 on a computer that does not have Visual Studio 2012 installed.

  • Publisher: Microsoft
  • Home page:www.microsoft.com
  • Last updated: July 3rd, 2020

Microsoft Visual Basic

Visual Studio is extensible by nature, ultimately consisting of a core 'shell' that implements all commands, windows, editors, project types, languages, and other features through dynamically loadable modules called 'packages'.[19][20] Microsoft encourages and fosters third party partners to create modules for Visual Studio via the free VSIP program. However, according to Dan Fernandez, Microsoft 'made a business decision to not allow 3rd party extensibility in Express'.

  • Publisher: Microsoft
  • Home page:msdn.microsoft.com
  • Last updated: September 22nd, 2011

Microsoft Visual Basic 2008 Express Edition

Visual Basic 2008 Express Edition: a free software development environment that uses the facilities of the Visual Basic language along with the included facilities for developing Microsoft.NET applicationes as well as stand alone software. Easy to learn and to use, step by step guides the developers to create tested, compiled and debuged applications for Windows and Windows.NET environments.

  • Publisher: Microsoft
  • Home page:www.microsoft.com
  • Last updated: February 27th, 2008

Microsoft Visual Studio

Microsoft Visual Studio is a complex software program, that has a powerful integrated development environment, with support for Android, iOS, Windows, web and cloud, and which offers a complete set of tools so that users can manage and build innovative software programs.

  • Publisher: Microsoft Corporation
  • Home page:visualstudio.microsoft.com
  • Last updated: October 26th, 2018

Microsoft Visual Studio Code

Visual Studio Code is a free source code editor for Windows. It comes with built-in support for JavaScript, TypeScript and Node.js and has a rich ecosystem of extensions for other languages (such as C++, C#, Python, PHP, Go) and runtimes (such as .NET and Unity). You get syntax highlighting and autocomplete with IntelliSense feature.

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Visual CertExam Suite

A test engine designed specifically for certification exam preparation.

  • Publisher: Visual CertExam Software
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Microsoft Visual Studio Professional Edition

It enables you to develop applications for Windows, the cloud, phones, Microsoft Office, and Microsoft SharePoint with the same development environment. Plus, you can automatically adapt web applications to target mobile devices with enhanced ASP.NET support for mobile browsers.

  • Publisher: Microsoft Corporation
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  • Last updated: May 26th, 2020

Microsoft Visual Web Developer 2010 Express

Visual Web Developer 2010 Express is a full-featured web development editor for working with web standards. You can easily create standards-based web sites and expand your audience by making your web sites accessible from a range of browsers and devices

  • Publisher: Microsoft
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From StrategyWiki, the video game walkthrough and strategy guide wiki
< Sokoban

Sokoban | Table of Contents | Walkthrough

Table of Contents

Floor 11[edit]

Initial layout
Movement paths

You will first need to move the bottom crate into the alcove on the right (as marked by the green line.) Once the crate is out of the way, you will need to adjust other crates in the counter-clockwise path. In the first cluster of three (marked by yellow lines), Move the bottom-left crate up one cell, the bottom right left by two, and move the first crate two cells below the top-right crate.

Next, handle the two crates at the north-east room. Push the crate in the alcove down by 4 tiles, and put the nearby crate in its place (or just at the entrance of the corner room).

Next, make room for moving the center crates. Move the top-right crate in the center one cell up (plus one cell right if you prefer getting a better path for visual purposes), and move the bottom-right crate up one cell. The final crate with the blue line is moved two cells right.

Once the crates are moved, you should have no difficulty getting all other crates into the target zone. When packing the crates, put the first three crates in the bottom-right corner, and the fourth at the top-left.

Floor 12[edit]

Layout
Creating a path

To escape from the crates, move right, down, left, down twice, right, and up. This allows you to exit to the right, and take the crates to the target one-by-one.

Fill the right-hand column first, then the left. Game of thrones catelyn stark.

835 moves, 230 pushes (Takaken autosolver)867 moves, 224 pushes
RdLdDrUrrddddrrruuuuuruuullllddrUluRRRurDDDDDldRdd ldllluuuullluuruRRdrUluRRRurDDDDDDldRuuuuuullldlll dlLuRRRRdrUluRRRurDDDDldRuuuulllddlLLurrurrrrddddd ddldllluuuullluUluRRRRdrUluRRRurDDDDlddrUluRuuulll ddllllddrdRurDDDuuullluuurrrurrrrdddddddlddlllluRR RdrUUUUUruuuulllddllDDldRurDDDuuuluuururrrrddddddd lddlllluRRRdrUUUUdddllluuuullUUluRRRdrUluRRRurDDDD DDDldRuuuuuuuullllllllllllldddddddrrrrdrrUUUUruull dRRurDDDldRurDDDuuuluuururrrrdddddddlddlllluRRRdrU UUruuuuuuullllllllllldddddrrRRRurDldRurDDDuuuluuur urrrrdddddddlddlllluRRRdrUUdllluuuuluulllDuurrrruu llllllldddddrrRRRurDldRurDDDuuuluuururrrrdddddddld dlllluRRRdrUllluuuullllllluuurRRRRRRdrUluRRRurDDDD DDDuuuuuullldllllllldRRRRdrUluRRdrUluRRRurDDDDDDuu uuulllddllddllllUUluRRRRRRdrUluRRRurDDDDDuuuullldd lldddllddlluUUUUluRRRRRRdrUluRRRurDDDDuuulllddlldd lllldRlddrruUUUUluRRRRdrUluRRRurDDDRdLdDrUrrddddrrruuuuuruuullllddrUluRRRurDDDDDDDldR ldllluuuullluuruRRdrUluRRRurDDDDDDldRuuuuuulllldll dlLuRRRRdrUluRRRurDDDDDldRuuuuullllddLLurrurrrrddd ldddddllluuuullluUluRRRRdrUluRRRurDDDDldRlddddlllu uuullUUluRRRdrUluRRRurDDDuulllldlldddrrddddrrruuuu uRuuulllldllddddRurDDDuuulluuurrurrrrdddldddddlldl luRRRdrUUUUUruuuuullllllllllldddddrrRRurDldRRurDDD uuulluuurrurrrrddddlddddlldlluRRRdrUUUUruuuuuullll llllllllldddddddrrrrdrrUUruuuurruullllllldddddrrrR urDldRRurDDDuuulluuurrurrrrdddddldddlldlluRRRdrUUU ddllluuuullllllluurRRRurDDDldRRurDDDuuulluuurrurrr rddddddlddlldlluRRRdrUUdllluuulllddlluUddrruuuuull llddrRRRurDldRRurDDDuuulluuurrurrrrdddddddldlldllu RRRdrUllluuuulUUluRRdrUluRRRurDDDDDDDuuuuuulllldll ldddlldRlddrruUUUUluRRRRdrUluRRRurDDDDDDuuuuulllld llldddlUdllluurrRdrUluRRRRdrUluRRRurDDDDDuuuulllld lllldlluRRRRRRdrUluRRRurDDDDuuulllldlllldddlUUluRR RRRRdrUluRRRurDDD

Floor 13[edit]

Layout
Picture showing how to move crates

The crate above you needs to be moved one tile up and one tile left. Head to the top-left crate, andpush it one space to the left. Return to the starting point, and push the crate below two spaces down. Circle to the left and turn up - push that crate up one tile. Return to the starting cluster, and move the initially lowest crate left two spaces (as marked by the orange line.)

The most difficult portion of the floor is packing the crates in the correct order. Place the first three crates between the pillars, starting from the bottom (marked with purple dots). The next three crates fill the top row, and the next three after that are placed just right of the pillars, starting at the top (marked in green).

806 moves, 256 pushes
UruLullddLururrdddDDlluUddrrurrdLLrdddrrRdrruRRRlu urrrdddlUUruLLruulldDrrddlllldlluuUrRRRRluurrrdddl UUruLLruulldDllddllddRRRRRllllluurrrrrrrdddlUUUUUU ruLLulDllddllDDDldRRRRRRllllluurrrrrrrdddlUUUUUUru LLrddddddllllUUUdlluurRRRRlllddrrrruUUruLddlllllld ddldllulldRRRRRRRRRRllluurrrrrdddlUUUUUUdllllllddd ldlluuuuluurDDDDDldRRRRRRRRRllluurrrrrdddlUUUUUlll llldddldlluuuuuuululldlddrddRRurDDDldRRRRRRRRRlllu urrrrrdddlUUUlllllldldlluuulDDldRRRRRRRRRRllluurrr rrdddlUllllllllluuulllldlldRdRRRRRRRRRdrUUUUdlluur RRRRllllldddldlluuuuuuululldRurDDDDDDDldRRRRRRdrUU UUdlluurRRllldddldlluuuuuuulllDDDuuurrddddddldlllu uruRRRurDDDldRRRRRdrUUdlluurRRRRllllldldllllllluul uRRRRRurDDDldRRRRRdrUUdlluurRRllldldlluuulllldDldR RRRRRRRRRRRRlllllllluuullllluluuRRurDDDuulllddrdrR RRurDDDldRRRRRRRRlllllllllllddlUUruulldRurDldRRRRR RRRRRR

Floor 14[edit]

Layout
One packing method
An alternate packing method

The first step in the map is moving counter-clockwise. The left-most crate is moved in line with the crates at the bottom-left, the one next to the pillar is moved down, and the one blocking the exit leading to the target area is moved three spaces down.

There are two packing orders available, both are a matter of personal preference. The first leaves the top three crates in their position, and requires placing another crate in the room right of the target. It fills the top row first (leaving a gap for the top two crates), followed by the bottom-left corner. This method requires a bit more moves, but takes less pushes.

The other packing order takes less pushes, but is slightly longer. It first moves the crate on the far left to the top right corner, and tries filling the left two and right-most columns first.

1115 moves, 247 pushes
ullddllullllDDDDDDurrDrrrDDDrrRRlllluurruuurrrrddl LLrrruulluulllullulllldddddrrdrrrdrrUUdrrrruullull ldRRRRRRllllldddllddrrrrUUddlllluurruuurrrrddlLLrd ddlllluurrUUUUluRRlddddrrddddrruLdlUUUddlllluurruu urrrrddlLLrdddlllluurrUUUUluRddddrrdddrruLdlUUddll lluurruuurrrrddlLLrdddlllluurrUUUUdddrrddrUlulluur rrrddLLLrdddlllluurrUUUluRRlddddllddlluRdrrrrruuul ldllDldRRRRllluurrurrrddddlUUUruLLrdddlllluurrUUUr uLLLdlUrrrddddllulDDldRRRRRllluurrurrrddddlUUUruLL rdddlllluurrUUUruLLdlUrrdddrrdddddllllUdrrrruuuuul ldlllddRRRRlllddrrrruUUUruLLrdddlllluurrUUdrrrruul llLLLrrdddllulllulldlddrrRRRurDldRRRRlllddrrrruUUU ruLLrdddlllluurrUUdrrrruulllLLrdddllullDululldlddr rrRurDldRRRRRlllddrrrruUUUruLLrdddlllluurrUUdrrrru ulllLdddllulllDuulldlddrrRRurDldRRRRRlllddrrrruUUU ruLLrdddlllluurrUUUruLLuullullllddddddDldRRRRurDld RRRRRlllddrrrruUUUruLLrdddlllluurrUUUdddllulllullu uuuurrrrdrrddRluullulldLulDDDDDDDldRRRRurDldRRRRRl llddrrrruUUUruLLrdddlllluurrUUUdddllllldlluRRRurDD ldRRRRRlllddrrrruUUUruLLrdddlllluurrUUdrrrruuruurr ddLLLLLrrddlddrdddrruuuuuUddddddlluuuluuruuruurrdd LLLLrddlllldllulllulluurrRllluuurrrrdrruurrdLulDDD uuurrrrdLLLulDD

Floor 15[edit]

Layout

Approach the target area from the right, pushing any crates out of the way. Once you reach the center, move the crates into the corners, taking extras from above or below. There should be four on the left and two on the right.

Move an extra crate to the room at the bottom, then unblock the left exit by pushing the crate left. Add a fourth crate to the top and bottom rows, leaving a gap open on the top and bottom. Use the four crates on the left to fill the center row (leaving space for the two remaining crates from the top).

{{{movecount}}}542 moves, 160 pushes
rdrruUUdrrrDDLdRRdddllUlldlUdlluurRdLLdlUrrrrrrdrr uuuluuulllddlDDDrdLLLuurruuruLLdlluurDldRRurDDDDld RulllLLUUUluurRuurRDDDldRRurDDDuuururrrdddrdddllul lLLdlUruruuururrddLLulDDDuurrrrdrdddllullLulDrdLur rrrUUruLLLulDDDuurrrdddllLulDDDDuuulllluuuluurrRlu urrdDDldRRurDDDuurrrdddllLdlUrrrruurrdrruLLLrdddll uuUruLLLulDDDDuuuullulllDDDDlDRRRRRRlllllddlUdlddr UluRdRUUUUUUdddrrrrdddrddlUUUddlluLLuuuuuuluurDDDD lDRRRRlllddllddrUluRdrUUUUUUluurDDDDldRRRlllDrddll uRdrUUluRRluuuuurrrurruLdldlluuurrDDDDldRRurDDDuuu ruuluurDDDDurrddlLulDDrdrruUUdrrrDDLdRRdddllUlldlUdlluurRdLLdlUrrrrrrdrr uuuluuulllddlDDDrdLLLuurruuruLLdlluurDldRRurDDDDld RulllLLUUUluurRuurRDDDldRRurDDDuuururrrdddrdddllul lLLdlUruruuururrddLLulDDDuurrrrdrdddllullLulDrdLur rrrUUruLLLulDDDuurrrdddllLulDDDDuuulllluuuluurrRlu urrdDDldRRurDDDuurrrdddllLdlUrrrruurrdrruLLLrdddll uuUruLLLulDDDDlllllulDuruuluurDDDDldRRRRRRlllllddl lddrURlluRdrUUUUUUdddrrrrdddrddlluluLLuuuuuuluurDD DDldRRRRlllddllddrUluRdrUUUUUUluurDDDDldRRRlldddrr drdrUUUddllulluuulDrddlluRdrUUluRRluuuuurrrurruurD DDDurrddlLulDDDuuulluuuRRurDDDDurrddlLulDD

Floor 16[edit]

Layout

Move the first three crates up, and enter the top-right room. The top left crate is pushed to the center, the far left crate is pushed to the top-left room, and the bottom-left crate is pushed left one space.

Circle around the left to reach the target area. Push the doorway crate right two spaces, and the crate below two spaces as well. Enter the top-right room, pushing the crate one space, and return to the target area on the left. The left crate is moved to the doorway, and the right crate is pushed down one space. In the top-right room, move the bottom-right crate just in front of the doorway, have the top-right crate take its previous place, and push the top-left crate one space right.

Head down to the target - push the right crate to the bottom, and return the left crate to the upper room in the middle row. Circle around to the right of the top-room, and push the blocking crate one space left, and finish preparations by pushing the bottom crate one space right. You can now start filling the target area, starting with the crate blocking the left doorway.

732 moves, 202 pushes
UUdlUrddrUrRRddlUrrrdLuluLLLLddlddrUrrDDrRRdRRdrru uuuluLullddDrDLuuuurrdLuuurDDllluRdDDDrdDlUUUUruLd ddrddrdrruuuuluLullddddddRuuuluuuullllldDlddrUrrdd rRRdrrRdrUUUddlllluurDldRRRdrUUdllluuluuuullddRluu rrdDDDuuuulllllulldRRRRRllldDlddrUUUruLdddrrddrrRu rDldRRRdrUllluuluuurrdLulDDDuulluullldddrrddrrRurD ldRRRlldRRulluuluuurruulDDrdLulDDDuulluullldddrrdd rrRurDDldRRuluuluulluuRRdrruulDDrdLulDDDuuuullllld ddrrddrrRurDldRRlullllldDuurrddLUluRRRRurDDldRuull llldldRlddrUUluRurrddLUluRRRRurDldRullllldlddrUluR drUluRRRRurDDuuluulluRurDDDDuuuullllldddrrddrrRurD uluuuulllllulldRRRRRRRdrruulDDrdLulDDDuuuulllllddd rrddrrRuuuuulllllulluurDDldRRRRRRRdrruulDDrdLulDDD DDuuuuuullllluluurDDldRRRRRRdrruulDDrdLulDDDDuuuuu llllluurDldRRRRRdrruulDDrdLulDDD

Sokoban Game Online

Floor 17[edit]

Layout
Showing first set of moves

Starting with the top-most crate, move all crates except for the bottom-left one space to the right. This should end up with a crate just above the entrance of the lower loop - push that crate down one space. Now, move the lower-left crate one space to the right, and the upper crate one space to the left. From here, you can guide the right-most crate to the target, followed by the remaining crates on the left.

528 moves, 215 pushes
luurRdRdrRuRDllluRllullddrRurruLuuurrrrrrrrrdddddl luRdrUUUUruLLLdlUUUluurrdLLLLLLdlUrrrrrdddlllllddd dldlluurRdrUUUluRRRRRRRRRurDDDDrdLdlluRdrUUUUruLLL dlUUUluurrdLLLLLLrrrrdddllllldddrddLrrruLLdlUUUUlu RRRRRRRRRurDDDDrdLdlluRdrUUUUruLLLdlUUUluurrdLLLLu lDrdLLurrrrdddllllldddrdrrdrruLLLLdlUUUUluRRRRRRRR RurDDDDrdLdlluRdrUUUUruLLLdlUUUluurrdLLLLLdlUrrrrd ddllllldddddddrrrUUruLLLdlUUUUluRRRRRRRRRurDDDDrdL dlluRdrUUUUruLLLdlUUUluurrdLLLLulDrdLurrrdddllllld ddlllddrRurrrrdddllluUUUUUluRRRRRRRRRurDDDDrdLdllu RdrUUUUruLLLdlUUUluurrdLLLLL

Floor 18[edit]

Layout

Before you can do anything, you need to prepare the map. At the bottom right corner, push a crate down, and a crate left. Open the center corridor by pushing the middle crate to the center target area. Next, push the crate in the left corridor to the room below, and push the next nearby crate to the right

Sokoban level 11

The top four targets need to be filled first, and they are taken from the right-hand side. Get a crate just off the top-most target - it will need to be moved back and forth as you get two crates into the bottom of the four targets (right, then left), and moved to position only after the third crate is placed.

This leaves you with the set of seven targets below. Fill the top row first, and the bottom second. To do so, you need to clear out the left alcove first by placing it in the top-right target (or the bottom-right holding position if you already filled that spot with another crate). Next, get the two crates at the bottom-left corner of the room in the bottom row, and push the last three crates into position.

708 moves, 140 pushes716 moves, 132 pushes (Takaken)
lddrrdddlDurrdLuuuulldLLLLLdlllDDDRdrrrrrrrrrUUUUU ruLLrddddddllllllllluluuurrrurrrrrUUdldlllluluuurr rrdrRurrdLLLLdlUrrrddldddDuuuurrrddddddrrruuuuuLLr rdddddllluuuuUruLLrddddddllllllllluluuurrrurrrrrUU dldlllluluuurrdrruLLdrrrRurrdLLLLulldRurDrrddldlll luluuuRRdrrrrddlddddrRuruurrrdddddllluUUUUruLLrddd ldlluuurUUdldlllluluuurrdrruLLdrrrRurrdLLLLulDrrrd dldlllluluuuRRdrrrrddrrddddddlUruuuuulllddddrRdrUU UUruLLrdddldlluuurUUdldlllluluuurrdrrrRurrdLLLLLru LrdrrddldlllldlUldldddrdrrruulUUluRRRRllllldlluulD ldRRRRRlldddrdrrruuluUUlldldddlddrUUUUddrdrrruuluu llLLulldRRRRurrdddlDurrddlLLullddrUUUUddrruruuulld LLulldRRRdddrrdrrrrrrruuuruuulldLLLLLLrdddrruRuuru rrrdddldllUUddrruruuulldLLLLLdddrddrrrUUUUddrruruu ulldLLLLlddrrdddlDurrdLuuuulldLLLLLdlllDDDRdrrrrrrrrrUUUUU ruLLrddddddllllllllluluuurrrurrrrrUUdldlllluluuurr rrdrRurrdLLLLdlUrrrddldddDuuuurrrddddddrrruuuuuLLr rdddddllluuuuUruLLrddddddllllllllluluuurrrurrrrrUU dldlllluluuurrdrruLLrrdrRurrdLLLLulldRurDrrddldlll luluuuRRdrrrrddlddddrRuruurrrdddddllluUUUUruLLrddd ldlluuurUUdldlllluluuurrdrruLLrrdrRurrdLLLLulDrrrd dldlllluluuuRRdrrrrddrrddddddlUruuuuulllddddrRdrUU UUruLLrdddldlluuurUUdldlllluluuurrdrrrRurrdLLLLLru LrdrrdddllllldlUdlldddrdrrruulUUUdlllluulDldRRRRRl ldddlddrUUUUddrdrrrrrrrruulluuullllldlLLulldRRRRld ddrdrrruullDurrddlLLullddrUUUUddrrdrrrrrrruulluuul llllldLLulldRRRdddrruruUddrddrrrrruulluuulllLLrddd rruRuururrrddddlllUUddrruruuulldLLLLLdddrddrrrUUUU ddrruruuulldLLLL

Floor 19[edit]

Layout

Move the first crate down one space, and continue right. When you reach the bottom two crates, move the lower left one space, and the other up one. This will allow clearing most of the bottom crates.

To unblock the center crates, continue pushing the same crate further up, and take the first left. Push the crate left. The crate needs to be pushed left, and and crate above needs to be pushed up one space. The crate inside the corridor may be brought to the target area. When you return on the left-hand entrance, push the upper crate to the right, and clear the top two crates in the alcove.

When packing, finish the right two columns first, then the bottom row. To fit the final six crates, place them at the top-right corner and bottom-right corner. The last crates should easily be moved into place.

822 moves, 326 pushes953 moves, 310 pushes
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Floor 20[edit]

Layout

This level is longer than it is difficult. It may take up to 2000 moves and 500 pushes because you need to circle around the left loop to move most crates to the target (especially the ones inside the target room but need to be moved to a holing position or onto the goal.)

In the right room, start by moving the two upper crates up by one cell. Next, create a path around the left side, and push the upper crates to the right first, and get a crate from the upper-left room to the goal.

To get other crates to the target, you need to move one crate outside the target room, then move it back into the goal. When you do, this allows you to put crates almost anywhere in the room just by shifting the left column. While tempting, it is not necessary to remove more than two crates from the target room.

1937 moves, 468 pushes
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Sokoban Original Levels

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